Mathematics is the foundation of game design. Game design requires a good understanding of mathematics to create graphics and animated objects to name a few. This is an introductory-level course where students will learn to write a program and draw shapes using arithmetic operations with Python Turtle. The students will also use PyGame to develop games using geometric figures and Mathematical formulas. The students will learn to use basic programming concepts such as variables, functions, expressions, flow control, loops, and more to develop their program! The students will also learn modern programming concepts, good software design, and use flowcharts and pseudo-code to decompose a complex problem.
Upon successful completion of this course, students will be able to:
- Use Python Turtle to draw Geometric Shapes
- Use PyGame to develop games
- Have an understanding of the fundamentals of programming concepts
- Use flowchart and pseudo-code to decompose a complex problem into manageable code.
- Introduction to Python Turtle
- Turtle Basic Commands
- Drawing Shapes with Python Turtle
- Using Conditional Statements
- Using Loops
- Handling Events
- Introduction to PyGame
- Creating a Game with PyGame
The student is familiar with basic computer usage and is committed to working independently in their own time on a project assigned to them.
Modes of Learning
Group Lesson: We maintain a 1:8 teacher to student ratio ensuring every student gets individual attention.
Private Lesson: For an additional fee, the student can signup for a one-on-one private online lesson.
We pride ourselves in paying attention to every detail and intellectual needs of the students and ensure that the student’s training needs are met and the knowledge about the subject is delivered efficiently. Students will be assigned an account to access the courseware and instructor (via email) for a period of 12 months so they can also continue to study on their own, work on assigned projects and prepare for the final assessment even after the live online course is over.
After successful submission of the project work and passing assessments, a “Certificate of Completion” will be awarded by NRCLC validating their skill set acquired during the course. It is mandatory to pass all the assessments with at least 70% to obtain a “Certification of Completion”.
Modules: The course consists of 8 modules. The workload of each module varies and consists of a combination of the following:
Lecture: The Lecture consists of notes that can be used by students as reference material. Each module consists of at least one online lecture note with examples applicable to real-life scenarios. To keep the students up-to-date with the latest information, the lecture notes may consist of hyperlinks to current resources, such as an article, a book, or a website.
Hands-on Activity: The hands-on activities help students apply the concepts learned during the lecture. Each module consists of programming activities and exercises.
Mini-Project: Projects help students apply the concepts learned through the lecture and apply them to build an application. All the mini projects are to be submitted via email before the end of the course.
Module Completion: To complete each module, the student must follow the instructions listed in the lecture notes.
Final Exam: At the end of the course, the student can take the final exam. The student must score 70% or more to receive a certificate of completion.
A computer with Internet access.
This is an excellent introductory course for students who want to learn to code.